StopWatch
프로젝트 생성
- 프로젝트명: StopWatch
- Activity 유형: Basic Activity
Vector Image
- play :
ic_baseline_play_arrow_24
- pause :
ic_baseline_pause_24
- refresh :
ic_baseline_refresh_24
activity_main.xml
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".MainActivity">
<TextView
android:id="@+id/secTextView"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="0"
android:textSize="100sp"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintLeft_toLeftOf="parent"
app:layout_constraintRight_toRightOf="parent"
app:layout_constraintTop_toTopOf="parent"
app:layout_constraintVertical_bias="0.100000024"/>
<TextView
android:id="@+id/milliTextView"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="00"
android:textSize="40sp"
app:layout_constraintBaseline_toBaselineOf="@+id/secTextView"
app:layout_constraintStart_toEndOf="@+id/secTextView"
android:layout_marginLeft="8dp"
android:layout_marginStart="8dp"/>
<com.google.android.material.floatingactionbutton.FloatingActionButton
android:id="@+id/fab"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:clickable="true"
app:srcCompat="@drawable/ic_baseline_play_arrow_24"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
android:layout_marginBottom="16dp"
app:backgroundTint="@color/purple_200"
android:tint="@android:color/white"/>
<com.google.android.material.floatingactionbutton.FloatingActionButton
android:id="@+id/resetFab"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginStart="16dp"
android:layout_marginLeft="16dp"
android:layout_marginBottom="16dp"
android:clickable="true"
android:tint="@android:color/white"
app:backgroundTint="@color/purple_200"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:srcCompat="@drawable/ic_baseline_refresh_24" />
<Button
android:id="@+id/lapButton"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginEnd="16dp"
android:layout_marginRight="16dp"
android:layout_marginBottom="16dp"
android:text="랩 타임"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent" />
<ScrollView
android:layout_width="0dp"
android:layout_height="0dp"
app:layout_constraintStart_toStartOf="parent"
android:layout_marginLeft="8dp"
android:layout_marginStart="8dp"
app:layout_constraintEnd_toEndOf="parent"
android:layout_marginBottom="80dp"
app:layout_constraintBottom_toBottomOf="parent"
android:layout_marginTop="8dp"
app:layout_constraintTop_toBottomOf="@+id/secTextView">
<LinearLayout
android:id="@+id/lapLayout"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical"/>
</ScrollView>
</androidx.constraintlayout.widget.ConstraintLayout>
MainActivity.kt
package com.example.stopwatch
import android.os.Bundle
import androidx.appcompat.app.AppCompatActivity
import android.widget.TextView
import kotlinx.android.synthetic.main.activity_main.*
import java.util.*
import kotlin.concurrent.timer
class MainActivity : AppCompatActivity() {
private var time = 0 // Counter 10ms마다 1증가
private var isRunning = false // 버튼 이미지 결정
private var timerTask: Timer? = null // null 허용 변수 ☆ Thread
private var lap = 1 // 랩타임 순번
// 안드로이드에서는 MainThread를 UiThread라 부른다.
// 수정 작업은 UiThread만 할 수 있다.
// 여러 WorkThread는 1개 밖에 없는 자원을 허용하면 자원을 보장할 수 없다.
// 사용하려면 추후 Lock 매커니즘이 필요하다.
private fun start() {
fab.setImageResource(R.drawable.ic_baseline_pause_24)
// UiThread
timerTask = timer(period = 10) { // 10ms
time++
val sec = time / 100
val milli = time % 100 // timer Thread
runOnUiThread { // UI Update (Ui Thread)
secTextView.text = "$sec" // 함수!
milliTextView.text = "$milli" // 함수!
}
// runOnUiThread가 주석처리되면 timer가 실행하여 예외발생하고 앱이 종료됨
}
}
private fun pause() {
fab.setImageResource(R.drawable.ic_baseline_play_arrow_24)
timerTask?.cancel() // ?가 나오면 Null 처리 떠올리자!
// if != null 호출을 해준다.
}
private fun reset() {
timerTask?.cancel() // Timer Thread 종료
// Ui Thread가 동작
// 모든 변수 초기화
time = 0
isRunning = false
fab.setImageResource(R.drawable.ic_baseline_play_arrow_24)
secTextView.text = "0"
milliTextView.text = "00"
// 모든 랩타임을 제거
lapLayout.removeAllViews()
lap = 1
}
private fun recordLapTime() {
val lapTime = this.time
val textView = TextView(this)
textView.text =
"$lap LAB : ${lapTime / 100}.${lapTime % 100}"
// 맨 위에 랩타임 추가
lapLayout.addView(textView, 0)
lap++
}
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
fab.setOnClickListener {
isRunning = !isRunning
if (isRunning) {
start()
} else {
pause()
}
}
resetFab.setOnClickListener {
reset()
}
lapButton.setOnClickListener {
recordLapTime()
}
}
}
실행 결과

UI update 작업은 UiThread가 해주어야 한다.
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